Jul 10, 2009, 05:42 PM // 17:42
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#82
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by ]HM[ Sabre Wolf
Interesting how all the add on professions are not really used for GvG... but yet the power creep from the 2 games they came from, increased the original professions "power". So does that mean new skills should be produced for the "add on" 4 professions to make them more balenced to the original profs?
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The problem with all the other added professions are poor gameplay mechanics surrounding them, I'll try and break down currently as to today meta why they aren't being used. Remember though there once was a time and many metas where the new professions took over the game.
Dervish:
-Lacks decent IAS
-Reliant on constant enchantment upkeep
-Dual wielder slow attack speed, low armor
-Dmg compression and skill slots needed are comparable to a warrior less are needed, but instead of slot devoted to utility(interrupts/KDs) they are enchantments
Assassin:
-Dual wielder, low armor and Hit points because of attribute spreads/break points
-Need either teleport or constant IMS to maximize dmg opportunities and to avoid dmg
-Reliant on skill combos which when the chain has been blocked the dmg stops and you are left with a useless softy for x amount of seconds until the chain can be re-used
-Rather pathetic dps when skill chain is on cooldown
Paragon:
-Now a semi softy with a constant cracker armor
-No mobility
-Relies on chant/shouts
-In numbers they become much better sorta like Necro's
-Very little disruptions options without severely gimping the bar for disruption, so as less chants/shouts, less dmg, or less party heal
-Very decent dps, before they were imba, remember when cruel spear triggered regardless of the clause, did more dmg, spear of lightning was hitting in the 100+ range, harriers toss was instant and suffered from no cool down activation, now it does, this was all toned down because of the ridiculous dmg
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Jul 10, 2009, 06:22 PM // 18:22
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#83
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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heres me who actually needed an explanation as to what this is for...
updates can appeal to both the pve and pvp community however this one leaves me lost
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Jul 10, 2009, 10:10 PM // 22:10
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#84
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Lion's Arch Merchant
Join Date: Oct 2006
Location: USA
Guild: Servants of Fortuna
Profession: W/
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Quote:
Originally Posted by Ec]-[oMaN
The problem with all the other added professions are poor gameplay mechanics surrounding them, I'll try and break down currently as to today meta why they aren't being used. Remember though there once was a time and many metas where the new professions took over the game.
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And I assume the Rits are worse healers to Monks due to their lack of Condition and Hex removal and worse at damage with their DPS rates being lower then Eles... So in that since, why are they flaggers? I find them crappy to be a Flagger... if their healing is less then a monk, why use them? (Recup) < (HP) even w/o HB (in a 39 sec span to account for casting times, (Recup=234/player) < (HP = 288/player))... so why use Rits (or E/Rt for that matter) and just use Mo/E?
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Jul 10, 2009, 10:24 PM // 22:24
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#85
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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Rits have Weapon Spells that cannot be removed, which are suprisingly useful. Also, Mend Body and Soul is a conditional condition removal. And there is that party wide item spell.
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Jul 10, 2009, 10:27 PM // 22:27
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#86
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Perfect example of why I never pvp in Guild Wars anymore. The whines and rants of how pvp is broken just never ends. Some things sadly just never change.
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Jul 10, 2009, 10:44 PM // 22:44
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#87
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by ]HM[ Sabre Wolf
And I assume the Rits are worse healers to Monks due to their lack of Condition and Hex removal and worse at damage with their DPS rates being lower then Eles... So in that since, why are they flaggers? I find them crappy to be a Flagger... if their healing is less then a monk, why use them? (Recup) < (HP) even w/o HB (in a 39 sec span to account for casting times, (Recup=234/player) < (HP = 288/player))... so why use Rits (or E/Rt for that matter) and just use Mo/E?
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Recup heals in the thousands across 8 party members if lasting the duration of 35+ seconds, and the rit or secondary rit, E/Rit doesn't have to sit there to cast the heals. If you used a monk flagger you'd have to sit there and pump a few every time cutting into running times. The current weapons used add +regen which is great vs the degen floating around(rangers+Immolate) or can add armor or both, or block.
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Jul 10, 2009, 10:50 PM // 22:50
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#88
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Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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Forget the K value.
Increase the PLAY value.
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Jul 11, 2009, 01:49 AM // 01:49
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#89
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Lion's Arch Merchant
Join Date: Oct 2006
Location: USA
Guild: Servants of Fortuna
Profession: W/
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Quote:
Originally Posted by Ec]-[oMaN
Recup heals in the thousands across 8 party members... ...If you used a monk flagger you'd have to sit there and pump a few every time cutting into running times...
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So a 5 sec casting of a spirit doesnt cut into a run time? And the spirit can be killed to lower the amount of healing by a few thousand... and a spirit that costs 25 energy?
Heal party for about the same cost can heal just as much if not more then recup can, and pumping a couple of HP's with a 40/40 isnt that bad... not to mention if you need partywide heals on demand if half the team is down to 50% HP... a spirit and a little 50HP pot every 20 seconds aint gonna save the team like a heal party can for 2-4 shots every 2-4 seconds. And HP can "move" with the team, unlike a spirit can if the team is advancing or falling back. I have played both, and the Monk seemed to do a lot better then the Rit and the Ele/Rt did for heals and running.
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Jul 11, 2009, 02:02 AM // 02:02
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#90
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by ]HM[ Sabre Wolf
Heal party for about the same cost can heal just as much if not more then recup can
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Recup heals 234 for it's duration. That's 4 heal parties. Then you tack Kaolai on top of that. Better yet, the healing is constant so you aren't wasting as much on topped out party bars, and operates even while out of party range.
Quote:
So a 5 sec casting of a spirit doesnt cut into a run time?
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I'd say 3.75 seconds is a hell of a lot better than the ~8 you'd spend on 4 heal parties in a 40/40 for the same effect.
Quote:
And the spirit can be killed
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Depends, often it can be positioned in a difficult to reach place, but you do need a good team to punish overextending.
Quote:
and a spirit that costs 25 energy?
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Cost doesn't matter with Prism on your bar.
Doubtful.
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Jul 11, 2009, 02:33 AM // 02:33
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#91
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Lion's Arch Merchant
Join Date: Oct 2006
Location: USA
Guild: Servants of Fortuna
Profession: W/
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how do you know? I am not going to pick a QQ fight on an open forums... but how the heck do you know i have or haven't? make you dicussions and points about the topics at hand and not about players who you dont know crap about it... that makes things very personal and insulting...
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Jul 11, 2009, 10:08 AM // 10:08
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#92
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Krytan Explorer
Join Date: Sep 2007
Location: Afk in Gh.
Guild: Old N Dirty[ym] Good Tactics[Good]
Profession: P/Rt
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Quote:
Originally Posted by ]HM[ Sabre Wolf
how do you know? I am not going to pick a QQ fight on an open forums... but how the heck do you know i have or haven't? make you dicussions and points about the topics at hand and not about players who you dont know crap about it... that makes things very personal and insulting...
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I have seen 1 of your MAT final vids, and from the comments I could notice you never really played PVP. Was a good vid tho.
Last edited by niek2004; Jul 11, 2009 at 10:11 AM // 10:11..
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Jul 17, 2009, 02:26 AM // 02:26
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#93
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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lol, my guild won and got +1....lost and got -15
all this is doing is rewarding guilds that just get team builds from PvX wiki
small guilds that encourage creative build making get shut out now
Idea for next update: ban any1 that uses the PvP section on PvX wiki
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Jul 17, 2009, 02:36 AM // 02:36
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#94
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Quote:
Originally Posted by RedDog91
lol, my guild won and got +1....lost and got -15
all this is doing is rewarding guilds that just get team builds from PvX wiki
small guilds that encourage creative build making get shut out now
Idea for next update: ban any1 that uses the PvP section on PvX wiki
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How about we ban anyone who complains about PvX wiki? Why is running an effective proven build a bad thing?
Answer: It isn't. get over it.
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Jul 17, 2009, 02:40 AM // 02:40
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#95
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Going Out Of Business Sale [GWII]
Profession: A/W
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Quote:
Originally Posted by RedDog91
lol, my guild won and got +1....lost and got -15
all this is doing is rewarding guilds that just get team builds from PvX wiki
small guilds that encourage creative build making get shut out now
Idea for next update: ban any1 that uses the PvP section on PvX wiki
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Or maybe you should BYOB with builds that are good, and which you understand.
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Jul 17, 2009, 05:50 AM // 05:50
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#96
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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